wxHexEditor.png






wxHexEditor is another Hex Editor, build because there is no good hex editor for Linux system, specially for big files.
After implementation of request & unworking stuff, I will release Beta one the version v0.10.

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News:
  • New icon submited for wxHexEditor by Vlad Adrian
  • Development is resumed! But my speed reduced due Meteorite.
    I prefer develop meteorite because it as supporters (donors),
    But wxHexEditor does not. This make me sad.
    Who want to be first?

    wxHexEditor usualy helps for project_Meteorite and DivFix++ :).
  • v0.07 Alpha Released( 22 Feb 2009 )
    • Fixed MacOSX compilation & misaligned (unreadable) Offset.
    • Lots of GUI improvements.
    • Fixed lots of TAG system bugs.
    • Added TAGs save on XML formatted ".tags" file.
    • Added Copy/Paste support!
    • Redesigned Find and Replace dialogs.
    • Fixed Find and Replace memory leakages.
    • Added Right Click Menu to HexEditor.
    • Fixed Resizing code and major speed upgrade on resize.
Last changes on svn

r91:Added Mingw32 Cross-Compilation target to Code::Blocks menu.
Changed enumeration for avoid winerror.h collusion.
Fixed compilation errors on windows and some bugs.
r90:Added MacIconFile wxHexEditor.icns
r89:Added atoh (ascii to hex) function.
Merged DataInterpreter updating functions.
Improved Tag hiding.
Fixed Last undo & rewrite bug.
Changed MouseEvent capturing.
Fixed wxHexEdıtor icon on Mac.
Fıxed Makefile "maclink" error.
r88:Changed Tag Hiding system. It's better now.
Fixed compilation problems by #include
Fixed some bugs.
r87:Fixed character input corruption.
Fixed makefile uninstallation.
r86:Fixed installation bugs.
Added linux menu icon (.desktop) file.
r85:Refreshed Project files and workspace.
r84:Added Tag file removal.
Disabled block selection speed up due bug.

r83:Added icon to project by Vlad Adrian.
r82:Moved sources to src folder...
r81:Added Binary field to DataInterpreter panel.
r80:Added Last added Tag colour remembering to TagDialog.
Added GotoDialog last state remembering.
Moved HexEditorFrame::GotoDialog() -> HexEditor::GotoDialog().

Why I am coding this? Because I needed to look big avi files from linux because of implementing DivFix++'s 2GB avi file support. But I can't Because there is no good editor for Linux, which supports files larger than 2GB. I couldn't believe this for beginning. But after lots of search, I realize the fact that every hex editor in linux needs to copy every byte at your RAM. I don't know shell hex editors and how they are good in linux, It might be useful but I wanted a hex editor with beautiful GUI. Hexing a file is complex enough, why make it harder with shell programs? I used WinHex at my past while I am windows boy, but I grown, who uses windows except gaming? WinHex is fantastic, professional program. wxHexEditor will not as good as WinHex. Even you cannot compare them. My program will be (I wish) a simple hex editor specialy for big files. Might be you can dump memory and raw device access (like HDD/Floppy/CD...) at future.

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